Category BE L02 The Effects of Video Games on the Spatial Reasoning Skills of the

Average Teen

Abstract The purpose of this project is to determine if playing a spatial reasoning-

type video game like Tetris will have an effect on the performance of a

typical teenager on a spatial reasoning IQ test.



I believe that the subjects who play Tetris for 15 minutes will score higher

on the spatial reasoning test than the subjects who do not play Tetris. I

also predict that the subjects who played Tetris for 30 minutes will score

better than both those who played for 15 minutes and those who did not

play at all.



Procedure: Prepare all necessary paperwork and solicit volunteers to

assist with project. Administer spatial reasoning test to control group.

Administer spatial reasoning test to test groups after each volunteer has

played Tetris for the allotted time. Grade tests and enter all data into Excel

spreadsheets and determine results and conclusion.



The control group scored an average of 74% on the spatial reasoning test.

The group that played Tetris for 15 minutes showed a 12% improvement

in scores with an average of 83%. The group that played Tetris for 30

minutes showed a minor increase of 13% with an average score of 84%.





My hypothesis was correct. The subjects who played Tetris for 15

minutes showed a 12% increase over the control group and the subjects

who played for 30 minutes showed a 13% increase over the control

group. It should be noted that the increase in playing time did not

significantly increase the overall score leading me to conclude that even a

short session of video game play will increase overall performance from a

perspective of spatial reasoning.

Bibliography Armstrong, T. 1993. Seven Kinds of Smart. Penguin Books USA. New

York, New York.



Carlson, D. 2004. The Teen Brain Book. Bick Publishing House. Madison,

Connecticut.



Hoffman, D. 1998. Visual Intelligence. Norton & Company. New York, New

York.

Khalfa, Jean (ed). 1994. What Is Intelligence? Cambridge Press. New York,

New York.



Okagaki, L. and Frensch, P.A. “Effects of Video Game Playing on

Measures of Spatial Performance: Gender Effects in Late Adolescence.”

Journal of Applied Developmental Psychology. Volume 15, pp. 33-58.



“New Model Solves IQ Paradox.” April 2001. Scientific American.

Accessed 1/12/2009

http://www.sciam.com/article.cfm?id=new-model-solves-iq-parad



Spatial Ability Practice Test – Accessed 1/8/2009.
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